![]() So right where they meet, you basically need to match your rescue vehicle's orbit with the target (turn it from elliptical to circular). What is happening is that your rescue craft is now in an elliptical orbit, while the target is in a circular orbit. What you'll need to do is burn retrograde to slow yourself down as you approach. ![]() You will also see a couple pink markers on the NavBall itself. The velocity will switch from "Orbit" to "Target". If you have a probe core installed, then the craft is going to slowly drain regardless, and you'll have to speed up the rescue.Īhh, once you are getting close to him, take a look at your NavBall. In this way, you can really limit the amount of electricity used per maneuver. Toggle SAS back on and it will come to a stop. Add a bit of yaw/pitch/roll to start the turn, then let the craft rotate on it's own till you get to the desired orientation. If you need to turn, you can save electricity by turning off SAS. (Paying attention to "ahead" or "behind" as WanderingKid said.)Ībout your electrical charge.If you only have a manned pod (not a probe core) then your craft will only consume electricity when you are turning the ship. Just make sure you don't warp past the next rendezvous window. In that case, timewarp forward a few orbits till you catch up to your maneuver node. Sometimes in the process of sliding the flags, the maneuver node will not maintain it's orbit increment. Then you can grab the maneuver node and slide it back and forth till the flags line up. Eventually the rendezvous flags will get close. Then increment the maneuver node an orbit at a time (by collapsing the maneuver node, and clicking the little icons at the lower left/right). ![]() That way you can place a maneuver node that lowers the PE to match the target's orbit. Often, I find it's easiest (not always most economical) for the rescue craft to have a circular orbit above or below the target. What I would recommend is that you raise your PE to at least Helmut's orbit, and likely above it. If your AP is above his orbit, but your PE is below his orbit, it's quite possible that it would take a very, very long time for the two to meet up again. ![]()
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